Meta Quest
GamesMaster Reboot
Credits:
Meta Quest
Creative Director: Ian Gambier
Group Creative Director: Stephania Silveira
Program Manager: Pascal Meline
Integrated Comms Strategy: Marianne Seye-Precetti
E4
Group Content Manager, 4Studio: Jodie Miles
Project Manager: Erin Ewing
Mindshare
Head of Client Service: Nicola Borradaile
Partnerships Account Director: Sam Grindey
Account Director: Sam Wood
Future/Barcroft
Chief Creative Officer: John Farrar
Executive Producer: Tammy McKendrick
Insight
A lot has changed since ‘92.
Back in the ‘90s, gamers used to tune in to watch a cult TV show called GamesMaster. It was their one-stop-shop for cheat codes, sarcastic humour, and gamers being savagely murdered by a floating head (played by Sir Patrick Moore).
Fast forward to today, and the gaming world has changed in every way imaginable. Gone are the days of blowing dust out of the cartridge in your Sega Mega Drive. Enter Twitch, eSports, and Fortnite. And among this brave new world, the Channel 4 execs made the controversial decision to create a social-first reboot of GamesMaster.





Idea
Take on the consoles
When you think of gaming brands, you think of Xbox, PlayStation, and Nintendo. We spotted an opportunity to add Meta Quest to that list. But the stakes were high. One wrong step and our credibility would be in tatters. But if we do win them over, Meta Quest can position itself as the next generation of gaming.
Without further ado, we sponsored GamesMaster and seamlessly wrote Meta Quest into each episode. First, with a Beat Saber record attempt. Next, a gamer grudge match in a “haunted” church with a hellish forfeit. Then, we created hundreds of social assets to go with it, from homepage takeovers to a suite of idents voiced by the GamesMaster himself.

Impact
Gamers couldn’t
get enough.
152M views making it C4’s most successful partnership of the year.
185 press articles (£1.57m equivalent value).
73% of viewers felt better about Meta Quest.
Awareness +35% and purchase intent +21%.
Selected by Campaign as a best-in-class example of branded content.
“GamesMaster pulled off the near-impossible trick of modernising the show while retaining its DNA.”
“The king of video game
TV-shows returns”
— Metro